[Videogame] Samurai Shampoo



Samurai Shampoo is a melee-based roguelike dungeon crawler videogame where a fallen samurai must retrieve his stolen Shampoo. It was awarded second place overall game in the "Winnovation best-overall game" category.

As of writing, Samurai Shampoo has had over 20.000 unique players, over 170 steam reviews, and approval for Nintendo Switch development.

Samurai Shampoo was originally created by 6 people in 10 weeks. Post-launch it was developed further by 2 people, including me.

Some of my contributions post-launch:

  • Redesigned all menus and UI elements to be more polished;
  • Set up several playtests and collected player feedback on new systems and features
  • Balanced several systems and items (Like 'chest room' spawn rates and potion statistics) as a response to player feedback;
  • Developed a playable mobile version of samurai shampoo (unpublished)
  • Improved Steam Store page. Improved screenshots and trailer, hired freelancer for capsule(s).

Some of my contributions during the initial development of Samurai Shampoo:

  • Designed and implemented core systems like; the Entity-Component system, State machines and states, "Health point" system, Sound system, and luck system
  • Researched best implementations of UI/UX (User Interface / User Experience, including 'game feel')
  • Designed UI/UX and implemented them
  • Tested implementations of UI/UX through playtesting
  • showed leadership and mediator skills through steering the project when needed, making quick decisions when necessary, and mediate in the project group when needed
  • Was pro-active by actively communicating with outsiders (Reviewers, judges, etc) and taking responsibility of multiple parts of the project.
  • Designed and published the Steam Store page.

Samurai Shampoo was made using C# in Unity.